And then the rest.

Case study

Ludia

Jurassic World: The Game

My Role

Gameplay Programmer

Platforms

Android & iOS

Worked with the gameplay team to build core systems such as combat logic, progression, breeding timers, resource generation and energy, integrating them into the HUD, menus, and popups. Linked gameplay events to UI elements and created touch interactions for dinosaur selection, battles, and park management.

Seriously Entertainment

Best Fiends

My Role

Generalist Programmer

Platforms

Android & iOS

After the success of Best Fiends, Seriously wanted to expand their repertoire. I was part of a small offshoot team focused on ideating and prototyping new games of different genres within that IP. I worked as a generalist in the Unity game engine proving help wherever was needed. Some of my focus was on localization and text organization for all the new content as well as world map/ level select management and implementation.

Fuel Powered

SDK testing

My Role

SDK Tester

Platforms

Android & iOS

Fuel Powered ( Previously Grantoo) offered publishers customizable multiplayer and online SDK that helped boost user engagement, retention, and monetization. Their product allowed you to add leaderboard, quests, touch notifications and many other social elements to their game. Having mostly worked with bigger companies the team wanted to find out if there was potential for their product to be marketed towards amateurs and individuals. I came in as a tester creating a prototype game to fully test out their SDK and report back with feedback and a summary of the pain points I've encountered with their documentation and the general implementation process. Providing them with valuable information on areas they needed to polish, improve upon or redo all together.